|
The Campaign Background Material
You live in
various towns and villages in various kingdoms. Your guardian has had
meetings with various people over they years that are somewhat secretive.
The latest was a Cleric of The Church of Light named Devra Myrgel. She is of
average height and thin, with Mohawk and long pony tail of dark brown hair
and golden brown eyes. She is well dressed, has green finger nails. She of
late has taken an interest in each of you. On occasion she seems a little
clumsy but you know underneath that their lurks a dangerous woman.
Your
guardian comes to you with Devra. Your guardian tells you that it is time
for you to find your destiny to fight the evil that stalks our world. Devra
will give you the details on your journey. As you gather your few belongings
your guardians wish you well on your trip and tell you to write often. As
you ride along Devra avoids your questions saying there are still others
that we need to get, then she will tell you everything.
As you
arrive in a city the coach lets you out in the town square where a large
dais of white stone stands. You see several of the imperial guard standing
around and an older gentleman ushering those with the money onto the
platform and they are whisked away by some magic. Devra tells you to follow
her.
Eventually you all arrive at the capital of the Bravari Imperium. Devra
escorts you into a private home, a mansion, and there you meet with 2 that
are introduced as Lord Wealand Fletcher and Deidre Villon. Diedre wears a
symbol of the House of Jaddo, the king of the the Bravari Imperium, but no
title is given.
Wealand
looks to be a veteran adventurer, he speaks: He tells you that you have been
selected to work for us and we will teach you many things as you do. You
will learn to hone your skills and you will learn to fight. But first we
must train you in etiquette and courtly manners.
Your
training begins in the various parts of this mansion. Cleaning, cooking and
serving. You are taught “Culture (Aristocrat) gaining 3 points in that
skill. You can also put a point in Profession (Cooking or domestic).
The next
month of training you are taught about titles and address, how to bow and
court etiquette. You are Culture (Nobility) gaining 3 points.
After
much frustration on your part and the constant rebuffs of your inquiries it
seems that your patience or lack their-of have paid off. Devra arrives again
looking a little more tired and tells you that you must be ready within a
few days. The rest of your training you must complete now. She tells you
that you will be going with Countess Deidre Villon, Ambassador to the
Sovereignty of Cata. She and yourselves will be the only persons you will be
able to trust once you leave here. You will do everything she tells you or
your life may be put in great peril. You will act as her entourage while in
Cata acting as servants doing all that she asks. Your real mission will also
be using your various talents to root out a a group of infiltrators in the
government of Cata and you will uncover what ever plot this group is
planning, stop it and kill them. The Cata government can not know what we
are up to. This would confirm that we have spies in their kingdom. You must
also not implicate yourselves or the Ambassador in anything you may be
caught doing. Her life takes precedent over your own, at least for now.
Countess Deidre will give you further details as you need them.
You can now pick a race and spend the remaining 144 CP that you have.
Realize there will be lots of social interaction, investigation and espionage
required on all your parts. |