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| |
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The Pantheon |
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The Nameless One |
NN |
Has never appeared,
granted spells or been heard from or seen. His holy order of Monks seek
knowledge and The Nameless One's true name. They seek "SELF". This is the
basis for monks in this world. Different Monasteries will have different
beliefs and purposes focused around self improvement and enlightenment. This
of course may include martial arts. |
|
The Great Church (Good, Active)
Myths of the Great Church |
|
The Great Church is a
representative of all the good gods. This is the church of the common
folk. It is here they will ask for a good harvest, healthy children or peace
for the their departed loved ones. All Paladins are worshipers of The Great
Church. Holy warriors belong to individual gods. The symbol for the
great church is a white gold tree with 5 golden fruit on it.
The Great Church
Religious Name: The Faithful
Clergy Name: Clerics
Domains: Any 2 (non-evil)
Favored Weapon: Heavy or Light Club (Tree Like)
Proper Address & Introduction:
Cleric, level 1-6: Cleric. Addressed as "Father Sigfried" and
introduced as "Father Sigfried, of the Clergy of Great Church of the Lords
of Heaven."
Cleric, level 7-11: Dean. Addressed as "Reverend Father Sigfried and
introduced as "The Reverend Father, Dean Sigfried, of the Clergy of the
Great Church of the Lords of Heaven."
Cleric of at least 121h level: Bishop. Addressed as "Blessed Father
Sigfried" or "Your Eminence," "Your Holiness," or "Your Grace" and
introduced as "The Blessed Father, Bishop Sigfried, of the Clergy of the
Great Church of the Lords of Heaven."
Cleric of at least 15Ih level: Archbishop. Addressed as "Holy Father
Sigfried" or "Your Eminence," "Your Holiness," or "Your Grace" and
introduced as "The Holy Father, Archbishop Sigfried, of the Clergy of the
Great Church of the Lords of
Heaven."
The unique head of the faith: Supreme PatriarchIMatriarch. Addressed
as "Most Reverend Lord Sigfried," "Most Holy Father Sigfried," "Your
eminence," "Your Holiness," or "Your Grace." Introduced as "The Most
Reverend Lord, Supreme
Patriarch Sigfried of the Great Church of the Lords of Heaven."
Holy Warrior Name: Paladins
Domains: (Champion, Protection)
Favored Weapon:
Proper Address & Introduction:
Paladin, level 1-9: Paladin. Addressed as "Dame Isabella" and
introduced as "The Dame Isabella, of the Paladins of the Great Church of the
Lords of Heaven."
Paladin, level 10-17: Captain. Addressed as "Dame Isabella" and
introduced as "The Dame Isabella, of the Paladins of the Great Church of the
Lords of Heaven."
Paladin, level 18+: Lord/Lady Protector. Addressed as "Lady Isabella"
and introduced as "The Lady Protector Isabella, of the Paladins of the Great
Church of the Lords of Heaven.
Path Name: Deacons
Proper Address & Introduction:
Deacon, level 1-7 (or at this level of status without taking levels of
the PC): Deacon. Addressed as "Deacon Isabella" and introduced as "The
Deacon Isabella of the Deaconry of the Great Church of the Lords of Heaven." |
|
The Old Gods |
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Urian (air) (Good
Active)
Myths of Urian |
|
Urian Has
many names among the barbarians lands, God of the Winds, heavens moon and
stars. The Temples are called "The Eyries of Urian". His Priests are called
Wings or Songs depending on duties. The Holy Warriors are called Talons,
Eagle Rider, or Eyrie Lord. Those who look to the stars/sun/moon worship
Urian. Animals associated with Urian are the Eagle and Griffon. Races that
worship him are Humans, Elves and halflings. His followers seek the 10,000
fake stars that Darmon placed in the heaves, they are made of fire, silver,
and adamantine.
The Eyries of Urian
Religious Name: The Urianath
Clergy Name: Skylarks
Domains: Air, Good, Sun, Night
Favored Weapon: Whip, Javelin or Lightning
Proper Address & Introduction:
Skylark, younger than "old" for her race: Skylark's Wing.
Addressed as "Skylark's Wing Isabella" and introduced as "The
Skylark's Wing Isabella of the Eyries of Urian."
Skylark, "old" for her race or older: Skylark's Song.
Addressed as "Skylark's Song Isabella" and introduced as "The
Skylark's Song Isabella of the Eyries of Urian."
Holy Warrior Name: Eagles
Domains: Champion, Air, Freedom
Proper Address & Introduction:
Eagle, level 1-7: Talon. Addressed as "Eagle's Talon Sigfried and
introduced as "The Eagle's Talon Sigfried of the Eyries of Urian."
Eagle, level 8-17: Eagle Rider. Addressed as "Eagle's Master Sigfried
and introduced as "The Eagle's Master Sigfried, an Eagle Rider of the Eyries
of Urian."
Eagle, level I8+: Eyrie Lord. Addressed as "Eagle's Lord Sigfried and
introduced as "The Eagle's Lord Sigfried, Lord of the Eyries of Urian."
Path Name: Hawks
Proper Address & Introduction:
Hawk, level 1+: Hawk. Addressed as "Hawk Isabella" and introduced as
"The Hawk Isabella of the Eyries of Urian." |
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Shalimyr (Water) (Good,
Passive) |
|
Grandfather Ocean, Sea Father, Waters of the World. His
temples are called "The Basins of Shalimyr". Clerics are called "Shorehands"
and high priests are called Shipwrights. Holy Warriors are called Neonate,
Ascetic and at 12th level Water(?). Those that make their living or live in
or on the sea worship Shalymyr. Animals associated with him are the Kraken
and dolphin. Sea Elves and merfolk worship Shalymir as well as any of the 5
races that make their living from the sea.
Basins of Shalimyr
Religious Name: Shalimyn
Clergy Name: Mariners
Domains: Chaos, Water, Destruction
Favored Weapon: Falchion
Proper Address & Introduction:
Mariner, level 1-8: Shorehand. Addressed as "Brother Sigfried
and introduced as "Our Brother, Shorehand Sigfried, a Mariner of the Basins
of Shalimyr."
Mariner, level 9+: Shipwright. Addressed as "Father Sigfried
and introduced as "The Shalimyn Shipwright, Father Sigfried, a Mariner of
the Basins of Shalimyr."
Holy Warrior Name: Ascetics
Champion, Water, Body
Proper Address & Introduction:
Ascetic, level 1-4: Neonate. Addressed as "Child Isabella" or "Child"
and introduced as "Isabella, a Child of the Basins of Shalimyr."
Ascetic, level 5-11: Ascetic. Addressed as "Isabella" and introduced
as "Isabella, an Ascetic of the Basins of Shalimyr."
Ascetic, level 18+: Watername. The ascetic casts off her old name and
takes a new one based on the water, like "Nile." Addressed as "Nile" and
introduced as "Nile, a Watername Ascetic of the Basins of Shalimyr."
Path Name: Sail Masters
Proper Address & Introduction:
Sail Master, level 1-6: Sail Master. Addressed as "Sail Master
Sigfried and introduced as "The Sail Master Sigfried of the
Basins of Shalimyr."
Sail Master, level 7+: Sail Lord. Addressed as "Sail Lord
Sigfried" and introduced as "The Sail Lord Sigfried, a Sail
Master of the Basins of Shalimyr." |
|
Rontra (Earth) (Good,
Active) |
|
The Grandmother, Earth,
Wellspring of life, Earth Mother, She is the grandmother of all living
things. The temples are called "The Foundations of Rontra". The clerics are
Sowers and the Holy Warriors are Wardens. Farmers, Miners and those who want
fertile soil worship Rontra. She brings fertile soil and releases the riches
of the earth. Animals associated with Rontra are moles, rabbits, Treants,
and pookas.
The Foundations of Rontra
Religious Name: Rontran
Clergy Name: Sowers
Domains: Earth, Healing, Good, Law, Plant
Favored Weapon: Any type of Flail
Proper Address & Introduction:
Sower, level 1-6: Prelate. Addressed as "Sister Isabella" and
introduced as "The Prelate, Sister Isabella, of the Sowers of the
Foundations of Rontra."
Sower, level 7-14 (potentially): Grand Prelate. Addressed as "Mother
Isabella" and introduced as "The Grand Prelate, Mother Isabella, of the
Sowers of the Foundations of Rontra."
Sower, level 15+: Great Elder. Addressed as "Grandmother Isabella"
and introduced as "The Great Elder, Grandmother Isabella, of the Sowers of
the Foundations of Rontra." Paladins of the Great Church of the Lords of
Heaven."
Holy Warrior Name: Wardens
Domains: Earth, Life, Creation
Proper Address & Introduction: Warden, level 1+: Warden. Addressed as "Sir Sigfried and introduced
as "The Warden, Sir Sigfried, of the Foundations of Rontra. |
|
Gods of the Tree |
|
Eliwyn (The
Tree of life)
|
NG |
Created by a union of
Rontra and Shalimyr. Her symbol is a great flowering tree with 5 great
golden fruit. Her clerics are all druids. She is associated with
Treants, Unicorns, and the Naga. Humans
halflings, and elves all rever Eliwyn. |
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Terak (Good, Active) |
|
Terak is
valiant and bold, He is King of Heaven and Marshal of the Gods. The Temples
of Terak The Clergy are called soldiers, the holy warriors are called
crusaders, and the ultimate leaders are called Masters of the Way. Animals
associated with Terak are horses, Hunting dogs, Lion, Hawk and Lamassus.
Those that worship Terak are dwarves and humans.
The Temples of Terak
Religious Name: Teraketh
Note: All Teraketh, particularly Soldiers, may interchangeably be
addressed and introduced by their secular military rank.
Clergy Name: Soldiers
Domains: Law, Protection, War, Strength, Good
Favored Weapon: Battle Axe, Dwarven War Axe
Proper Address & Introduction:
Soldier, level 1-2: Helm. Addressed as "Helm Sigfried and introduced
as "Helm Sigfried, a Soldier of the Temples of Terak."
Soldier, level 3-6: Lieutenant. Addressed as "Lieutenant Sigfried and
introduced as "Lieutenant Sigfried, a Soldier of the Temples of Terak."
Soldier, level 7-11: Banner. Addressed as "Banner Sigfried and
introduced as "Banner Sigfried, a Soldier of the Temples of Terak."
Soldier, level 12-17: Commander. Addressed as "Commander Sigfried"
and introduced as "Commander Sigfried, a Soldier of the Temples of Terak."
Soldier, level 18+: Lord Commander. Addressed as "Lord
Commander Sigfried" and introduced as "Lord Commander Sigfried, a Soldier of
the Temples ofTerak."
Holy Warrior Name: Crusaders
Domains: Body, Leadership, Might
Proper Address & Introduction:
Crusader, level 1+: Crusader. Addressed as "Crusader Isabella" and
introduced as "The Crusader Isabella of the Temples ofTerak."
Path Name: Master of the Way
Proper Address & Introduction:
Master of the Way, level 1-2: Weapons Expert. Addressed as "Teacher
Isabella" and introduced as "The Weapons Expert, Isabella, a Teacher of the
Way of the Temples of Terak."
Master of the Way, level 3-5: Weapons Master. Addressed as "Master
Isabella" and introduced as "The Weapons Master Isabella, a Master of the
Way of the Temples ofTerak."
Master of the Way, level 6-8: Senior Master. Addressed as "Master
Isabella" and introduced as "The Senior Master Isabella, a Master of the Way
of the Temples ofTerak."
Master of the Way, level 9+: Grandmaster. Addressed as "Grandmaster
Isabella" and introduced as "Grandmaster Isabella of the Temples of Terak."
|
|
Morwyn (Good,
Active) |
|
Morwyn is
the compassionate, the wise, the white lady, The Queen of Heaven. Her
temples are called The Healing Halls. Her clerics are all women, they are
called sister. Her holy warriors are men called brother. They always seek a
peaceful resolution to things. Those that follower here revere peace, mercy,
and redemption. Animals associated with Morwyn are the Dove, lamb and dogs
that protect the flock. All of the 5 races worship Morwyn.
The Healing Halls of Morwyn

Religious Name: Monwynite
Clergy Name: Matriarchs
Domains: Good, Healing, Protection, Knowledge
Favored Weapon: White Walking Stick or Tears
Proper Address & Introduction:
Matriarch, level 1-6: Sister of Beneficence. Always female. Addressed
as "Sister Isabella" and introduced as "Sister of Beneficence Isabella, a
Matriarch of the Healing Halls of Monvyn."
Matriarch, level 7-13: Holy Mother. Addressed as "Mother Isabella"
and introduced as "Holy Mother Isabella, a Matriarch of the Healing Halls of
Morwyn."
Matriarch, level 14+: High Matriarch. Addressed as "Reverend Mother
Isabella" and introduced as "The Reverend Mother, High Matriarch Isabella of
the Healing Halls of
Monvyn."
The unique head of the faith: Supreme Matriarch. Addressed as "Your
Holiness," "Your Eminence," "Your Grace," or "Most Hallowed Mother Isabella"
and introduced as "The Supreme Matriarch of the Healing Halls of Morwyn."
Holy Warrior Name: Faithful Sons
Domains: Life, Compassion, Protection
Proper Address & Introduction:
Faithful Son, level 1-7: Brother. Always male. Addressed as "Brother
Sigfried" and introduced as "Brother Sigfried, a Faithful Son of the Healing
Halls of Morwyn."
Faithful Son, level 8-14: Master. Addressed as "Master Sigfried and
introduced as "Master Sigfried, a Faithful Son of the Healing Halls of
Morwyn."
Faithful Son, level 15+: Father of the Faithful Sons. Addressed as
"Father Sigfried and introduced as "Father Sigfried, a Faithful Son of the
Healing Halls of Morwyn."
Path Name: White Hands
Proper Address & Introduction:
White Hand, levels 1-8: White Hand. No address is gained. The proper
form of introduction is "Isabella, a White Hand of the Xth Circle," where X
is the level the White Hand has achieved in the Prestige Class. |
|
Zheenkeef (CG, Passive) |
|
Zheenkeef
is the Mother of Inspiration, the wild eyed, the shifting, the goddess of
the many ways, the mistress of the gnomes, the creator of the Titans and the
mother of Madness. Her temples are called Vineyards. Her clerics are called
Apostles and her holy warriors are laughing brother/sister till 11th level
and after that they are Drunken brother/sister. Her hero path is Oracle.
Animals that are associated with her are Jackals, Hyenas and the Wyvern.
The Vineyards of Zheenkeef
Religious Name: Zheenkeef
Clergy Name: Apostles
Domains: Chaos, Oracle, Inspiration, Trickery
Favored Weapon: Morningstar
Proper Address & Introduction:
Apostle, level 1+: Apostle. Addressed as "Sigfried" and introduced
as "Sigfried, an Apostle of Zheenkeef."
Holy Warrior Name: Joyous Brotherhood
Domains: Freedom, Mind, Emotion
Proper Address & Introduction:
Joyous Sister, level 1-11: Laughing Brother/Sister. Addressed as
"Sister Isabella" and introduced as "Laughing Sister Isabella, of the Joyous
Brotherhood of Zheenkeef."
Joyous Sister, level 12+: Drunken Brother/Sister. Addressed as
"Honored Sister Isabella" and introduced as "The Honored Drunken Sister
Isabella, of the Joyous Brotherhood of Zheenkeef"
Path Name: Oracle
Proper Address & Introduction:
Oracle, level 1-6: Seer. Addressed as "Far-Seeing Master Isabella"
and introduced as "The Seer Isabella, an oracle of Zheenkeef."
Oracle, level 7+: Prophet. Addressed as "All-Seeing Master Isabella"
and introduced as "The Prophet Isabella, an oracle of Zheenkeef" |
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Tinel (Good,
Passive) |
|
The Myths of Tinel |
|
Tinel is
the God of Magic, Knowledge, and Truth. He is aloof and all knowing and
seeing. He is the whisperer and the keeper of countless locks. He is the
keeper of Keys and the lord of secrets. His temples are called Scriptoriums,
his Clerics are Neophytes, level 5 Teachers and Level 10 Armarius. The holy
warriors are Defenders of the Word and at 9th level called Keeper of
Secrets. Animals that are associated with him are the cat, Pseudo Dragon,
The rook, or Raven.
The Scriptoriums of Tinel
Religious Name: Tinelite
Clergy Name: Inceptors
Domains: Magic, Chaos, Knowledge, Truth, Good
Favored Weapon: Knife or Dagger
Proper Address & Introduction:
Inceptor, level 1-4: Neophyte. Addressed as "Neophyte Sigfried and
introduced as "Neophyte Sigfried, an Inceptor of the Scriptoriums of Tinel."
Inceptor, level 5-9: Teacher. Addressed as "Master Sigfried" and
introduced as "The Teacher, Master Sigfried, an Inceptor of the Scriptoriums
ofTinel."
Inceptor, level lo+: Armarius. Addressed as "Revered Master Sigfried
and introduced as "The Reverend Master, Armarius Sigfried, an Inceptor of
the Scriptoriums ofTinel."
Holy Warrior Name: Mage Guard
Domains: Mind, Protection, Magic
Proper Address & Introduction:
Mage Guard, level 1-8: Defender of the Word. Addressed as "Defender
Isabella" and introduced as "Defender of the Word Isabella, a Mage Guard of
the scriptoriums ofTinel."
Mage Guard, level 9+: Keeper of Secrets. Addressed as "Keeper
Isabella" and introduced as "Keeper of Secrets Isabella, a Mage Guard of the
scriptoriums ofTinel."
Path Name: Hierophant
Proper Address & Introduction:
Hierophant, level 1: Hierophant. Addressed as "Great Lady Isabella"
and introduced as "The Great Lady Isabella, Hierophant of the Scriptoriums
ofTinel."
Hierophant, level 2: Hierophant; One of the Five. Addressed as "Your
Eminence" and introduced as "Her Eminence, the Hierophant Isabella, Member
of the Council of Five of the Scriptoriums of Tinel."
|
|
Mormekar (Passive) |
|
Mormekar
is the quiet god, the deliverer of souls, the shadow, the grim wanderer, the
last guide, death. His Temples are called Sacristies, his clerics are titled
minister, his holy warriors are Obedient Brother/Sister. His only concern
and duty is ushering the souls back and forth from Maals Realm. Those who
worship Mormekar are those who value duty above all else. Mormekar is the
sworn enemy of Orcus. His animals are Vultures, worms, Coyotes and the
Phoenix.
The Sacristies of Mormekar
Religious Name: Mormekim
Clergy Name: Ministers
Domains: The Dead, Protection, Destruction
Favored Weapon: Charred wood Staff or cudgel
Proper Address & Introduction:
Minister, level 1+: Minister. Addressed as "Father Sigfried" and
introduced as "Father Sigfried, a Minister of the Sacristies of Mormekar."
Holy Warrior Name: Obedient Brotherhood
Domains: Champion, Hunt, Death
Proper Address & Introduction:
Obedient Sister, level 1+: Obedient SisterIBrother. Addressed as
"Sister Isabella" and introduced as "Isabella, an Obedient Sister of the
Sacristies of Mormekar."
Path Name: Reborn
Proper Address & Introduction:
Reborn, level 1+: No special address or introduction. |
|
Gods of the Womb |
|
Maal (Good, Active) |
|
Maal is the god of Law, he is the
judge, the first born and king of souls. Maals first law is that Vengeance
is his. His temples are called Courts, his clerics (Justiciars) level and
titles are 1-Justiciar, 9-High Justiciar, 15- Prolocutur, and 18+ Justice.
His holy warriors (officers of Maal)are 1-Sword of Maal, 7-Shield of Maal,
15-Hand of Maal, and 18+ Justice. Justice seekers follow Maal. His animals
are the owl and sphinx.
The Courts of Maal
Religious Name: Maalites
Clergy Name: Justiciars
Domains: Protection, Lay, Justice, The Dead
Favored Weapon: Long Sword
Proper Address & Introduction:
Justiciar, level 1-8: Justiciar. Addressed as "Honored
Justiciar Isabella" and introduced as "Honored Justiciar Isabella of the
Courts of Maal."
Justiciar, level 9-14: High Justiciar. Addressed as "Lady Justiciar
Isabella" and introduced as "The Lady Justiciar Isabella of the Courts of
Maal."
Justiciar, level l5+: Prolocutor. Addressed as "Most Honored
Justiciar Isabella" and introduced as "The Most Honored Justiciar,
Prolocutor Isabella of the Courts of Maal."
The two unique heads of the church from the clergy:
Justices. Addressed as "Supreme Justiciar Isabella" and introduced as
"Supreme Justiciar Isabella, one of the Four Justices of the Courts of
Maal."

Holy Warrior Name: Officers
Domains: Champion, Justice, Death
Proper Address & Introduction:
Officer, level 1-6: Sword of Mad. Addressed as "Sword Sigfried and
introduced as "Sword Sigfried, an Officer of the Courts of Maal." (Or quite
formally, "Sword of Mad Sigfried, an Officer of the Courts of Maal." This
goes for shields and hands as well.)
Officer, level 7-14: Shield of Mad. Addressed as "Shield Sigfried"
and introduced as "Shield Sigfried, an Officer of the Courts of Maal."
Officer, level 15+: Hand of Maal. Addressed as "Grim Lord Sigfried
and introduced as "Hand Sigfried, an Officer of the Courts of Maal."
The two unique heads of the church from the holy
Warriors: Justice. Addressed as "Supreme Lord Sigfried" and
introduced as "Supreme Lord Sigfried, one of the Four Justices of the courts
of Maal."
Path Name: Talesman
Proper Address & Introduction:
Talesman, level 1+: This prestige class does not provide
extraordinary titles or addresses. |
|
Korak (Good, Active) |
|
God of the Forge and Artisans. He
is the lord of wrights, forger of souls, King of the Crucible, Master of the
Hammer, Clever handed. His temples are called Guildhalls of Korak. His
guildhalls have 4 orders, they are: Makers, Builders, Masons, and Wrights.
The clerics and holy warriors have no special titles. Crafts men and women
of all races worship Korak. He values hard work overall else. His animals
are the ox, the mule. and Bull.
The Guild Halls of Korak
Religious Name: Koraketh
Clergy Name: Clerics
Domains: Earth, Fire, Forge, Good
Favored Weapon: Any Hammer
Holy Warrior Name: Arcstones
Path Name: Artificers
The addresses and titles of the Koraketh are based on guild membership and
not on class level. The guilds are Makers, Masons & Builder. The following
are the addresses for the three guilds types(using the Makers for an
example): ,
The Guild of Makers
Proper Address & Introduction:
Maker, Craft (?)5+: Maker. Addressed as "Maker Sigfried" and
introduced as "Maker Sigfried, of the Holy and Revered Order of Makers of
the Guildhalls of Korak."
Maker, Craft (?)12+: Master Maker. Addressed as "Master Maker
Sigfried" and introduced as "Master Maker Sigfried, of the Holy and Revered
Order of Makers of the Guildhalls of Korak."
Maker, Craft (?)20+: Grand Maker. Addressed as "Illustrious Master
Sigfried" and introduced as "The Illustrious Master, Grand Maker Sigfried,
of the Holy and Revered Order of Makers of the Guildhalls of Korak."
The unique head of the order: Supreme Maker. Addressed as "Most
Excellent and Venerable Master Sigfried and introduced as "The Most
Excellent and Venerable Master,
Supreme Maker Sigfried, of the Holy and Revered Order of Makers of the
Guildhalls of Korak." (The Masons and the Builders follow the exact same
format. Simply replace the word "Maker" with the word "Mason" or "Builder.")
The Guild of Wrights
The addresses and introductions are different for the Wrights. Wrights must
also be a member of one of the three main guilds. For these examples, we
will assume our example Wright is also a Grand Maker:
Proper Address & Introduction:
Wright, Craft (?)11+ in two crafts: Wright. Addressed as
"Sister Isabella" and introduced as "The Illustrious Master, Sister
Isabella, Grand Maker and Wright of the Guildhalls of Korak."
Master Wright, Craft (?)16+ in three crafts: Master Wright.
Addressed as "Wise Sister Isabella" and introduced as "The Illustrious
Master, Wise Sister Isabella, Grand Maker and Master Wright of the
Guildhalls of Korak."
A Master
Wright who is also the head of an order (say, the Masons) would be
introduced as follows:
"The Most
Excellent and Venerable Master, Wise Sister Isabella, Supreme Mason of the
Holy and Revered Order of Masons and Master Wright of the Guildhalls of
Korak."
|
|
Anwyn
(Good, Active) |
|
Goddess of Home and Hearth and
servants. The homely, the blessed, good lady, bright lady, the heavenly
maiden, lady of the feast, giver of gifts, the fire keeper, the plentiful.
Her temples are called The Hearths of Anwyn. Her clerics (Manciples of
Anwyn) are 1-Manciple, 9 High Manciple, 14 Elder Manciple, adn 18+ High
Manciple. Her Holy warriors are called the Hearthkeepers, although there is
none that have been heard of or seen in many years. People who revere home,
family and tradition worship Anwyn. She is associated with many of the
various domesticated animals. Anwyn is revered by the Halflings.
The Hearths of Anwyn

Religious Name: Anwynites
Clergy Name: Manciples
Domains: Home, Good, Law, Protection, Fire
Favored Weapon: Quarter Staff
Proper Address & Introduction:
Manciple, level 1-8: Manciple. Addressed as "Friend Sigfried and
introduced as "Friend Sigfried, a Manciple of the Hearths of Anwyn."
Manciple, level 9-13: High Manciple. Addressed as "Goodfather
Sigfried and introduced as "Goodfather Sigfried, a High Manciple of the
Hearths of Anwyn." This is the highest one may climb in the halfling
hearths.
Manciple, level l4+: Elder Manciple. Addressed as "Beloved Master
Sigfried and introduced as "Beloved Master Sigfried, an Elder Manciple of
the Hearths of Anwyn."
The unique head of the faith: Supreme Manciple. Addressed as
"Hallowed Lord Sigfried" and introduced as "Hallowed Lord Sigfried, the
Supreme Manciple of the
Hearths of Anwyn." The other holy orders of Anwyn no longer exist.
|
|
Darmon
(Good, Active) |
|
Darmon is the clever god, the
silver tongued, the wily, merry, the traveler, many faces, master of the
road, lord of the ways, champion of Heaven and the golden messenger. His
temples are called houses. His clerics are Wayfarers and High Wayfarers. His
holy warriors are address as either Sir or Dame. Darmon is the classic
wander story teller and teacher. Those who wander or are merchants worship
him. Those animals that are associated with Darmon are the otter, fox and
Djinni. His holy warriors are always seeking to be great heroes.
The Houses of Darmon

Religious Name: Darmonites
Clergy Name: Clerics
Domains: Chaos, Good, Knowledge, Luck, Trickery, Travel
Favored Weapon: Short Sword
Proper Address & Introduction:
Clergy of Darmon are introduced like other members - the religious leader of
a house (the high wayfarer) is elected by the congregation and wayfarers are
appointed. A cleric is always at least a wayfarer, though.
Religious Leader of a House, Knowledge (religion) 4+:
Wayfarer. Addressed as "Wayfarer Sigfried" and introduced with the name of
the house where he serves. So, if Sigfried serves in the Freeport House,
"Wayfarer Sigfried of the Freeport House of Darmon."
Religious Leader of a House, Knowledge (religion) 12+:
High Wayfarer. Addressed as "High Wayfarer Sigfried" and
introduced as "High Wayfarer Sigfried of the Freeport House of
Darmon."
Holy Warrior Name: Heroes
Domains: Travel, Mind, Champion
Proper Address & Introduction:
Hero, level 1+: No title. Addressed sometimes as "Dame Isabella" and
introduced even more rarely as "Dame Isabella, a Wayfarer of the Freeport
House of Darmon." Usually heroes just go by their name without any
honorifics.
Path Name: Runners
Proper Address & Introduction:
Runner, level 1+: No titles unless a wayfarer (or high wayfarer). See
above. A runner is usually a wayfarer. |
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Aymara
(Good, Active) |
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Aymara is the sweet, the lovely,
the fairest, the golden singer, sister of song, Jewel of heaven, Lady of
Love. Her temples are called the Lyceums of Aymara. Her clerics (Fellowship)
are singers and at level 7 become Celebrants. Her holy warriors are called
Aesthete of Aymara. Aymara is love, music, happiness, passion, romance and
joy. Animals associated with Aymara are the nightingale and songbirds.
The Lyceums of Aymara
Religious Name: Aymaran
Clergy Name: Fair Fellowship
Domains: Chaos, Good, Inspiration, Beauty
Favored Weapon: Love, music and the rapier.
Proper Address & Introduction:
Fair Fellow, level 1-6: Singer. Addressed as "Kindly Sister Isabella"
and introduced as "The Kindly Sister, Singer Isabella, of the Fair
Fellowship of the Lyceums of Aymara."
Fair Fellow, level 7+: Celebrant. Addressed as "Fairest Sister
Isabella" and introduced as "The Fairest Sister, Celebrant Isabella, of the
Fair Fellowship of the Lyceums of Aymara."
Holy Warrior Name: Aesthetes
Domains: Creation, Protection, Emotion
Proper Address & Introduction:
Aesthete, level 1+: Aesthete. Addressed as "Fair Sir Sigfried" and
introduced as "Fair Sir Sigfried, an Aesthete of the Lyceums of Ayrnara."
Path Name: Watcher
Proper Address & Introduction:
The Watchers are a secret society and are never addressed or introduced by
order status.
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The Triad of the Sisters
These sisters
have very few places of worship these places are called Shrines. Within
there are alters to each of the 3 sisters where each may be worshipped. All
the shrines are to the triad and run by a Variegate Priestess chosen by
representatives of all 3 orders. Each shrine has an alter of gold, red, and
dark grey or dark royal blue.
The Triads of the Three Sisters
Religious Name: Triad
Clergy Name: Variegate Priests
Proper Address & Introduction:Variegate Priest.
Addressed as "Revered Mother Isabella" and introduced including the location
of her triad. So a variegate priestess from Freeport would be
introduced as "Revered Mother Isabella, the Variegate Priestess of the
Freeport Triad." A cleric of one of the Three Sisters below 7"'le vel
may not be a variegate priest.
Path Name: Unity
Proper Address & Introduction: Members of the Unity
receive no special addresses or titles.
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Canelle
(Good, Active) |
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The Red Sister, The goddess of
Victory and Strength. The tall, the Swift, Fleet-footed, Triumphant, the
Victorious, the Runner of Heaven, the Arm. Her prayers are said at the Red
Alter. These private priests and holy warriors seek personal perfection. Her
clerics are called the Red Masters, and her holy warriors are called Pure
Sister/Brother. Followers of Caneele seek personal perfection. They test
this contantly through games and contests. Her animals are racing horses and
the Hippogriff.
The Red Altars of Canelle
Religious Name: Canellan
Clergy Name: Red Masters
Domains: Strength, Luck, Chaos, Good
Favored Weapon: Long Spear or Long Bow
Proper Address & Introduction:
Red Master, level 1+: Red Master. Addressed as "Teacher Isabella" or
"Master Isabella" and introduced as "Isabella, a Red Master of the Canellan
Altars."
Holy Warrior Name: Purified
Domains: Might, Body, Champion
Proper Address & Introduction:
Purified, level 1+: Pure BrotherISister. Addressed as "Pure Brother
Sigfried" and introduced as "Pure Brother Sigfried, one of the Purified of
the Red Altars of Canelle."
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Thellyne
(Good, Passive) |
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The Golden Sister, The goddess of
Woodcraft, Nature and the Hunt. The light-footed, fair sister, the Eye, the
Woodland Guardian, the Archer, Keen-eyed, Silent Huntress. Her prayers are
said at the golden alters. Her clerics are the Woodwardens, they do not have
to be druids nor are they reclusive even if they are druids. Her holy
warriors are called Hunter/Huntress. Those who worship Theyllyne love nature
in all its glory. Those who need its resources and hunters worship her too.
Animals associated with her are the Stagg, unicorn and hoses.
The Golden Altars of Thellyne
Religious Name: Thellynite
Clergy Name: Woodwardens
Domains: Animal, Plant, Protection, Good
Favored Weapon: Long Bows and Short Bows.
Proper Address & Introduction:
Woodwarden, level 1+: Woodwarden. Addressed as "Warden Isabella" and
introduced as "Isabella, a Woodwarden of the Thellynites."
Holy Warrior Name: Hallowed Hunter
Domains: Hunt, Creation, Travel
Proper Address & Introduction:
Hallowed Hunter, level 1+: Hunter. Addressed as "Hunter Sigfried and
introduced as "Hallowed Hunter Sigfried of the Golden Altars ofThellyne."
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Naryne
Active |
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Naryne is the Dark sister, the
Goddess of Nobility, the High, Glorious, The Lady of Ladies, Queen of
Queens, the Breath, the Noble, The Queen of Souls. Her followers serve the
nobles all over the world and are usually found in government centers. Her
prayers are said at the Dark Alter. Her clerics are the Seneschals of
Naryne. Her holy warriors are Swan Knights. All those who hold to an
established leadership worship Naryne. Animals associated with her are the
Lion, Eagle and Swan
The Dark Altars of Naryne
Religious Name: Narynite
Clergy Name: Seneschals
Domains: Law, Knowledge, Protectoin
Favored Weapon: scepter or mace
Proper Address & Introduction:
Seneschal, level 1+: Seneschal. Most seneschals are also noble-born
and have a noble title by which they are addressed. Their noble "status
trailers" are put after their religious titles in introduction, though. For
example, a seneschal might be addressed as "Baron Sigfried and introduced as
"Baron Sigfried, a consecrated seneschal of the Narynites, lord of the
eastern marches, and high mayor of Bergenbad." A baseborn
seneschal would be addressed as "Master Sigfried" and introduced as "Master
Sigfried, a consecrated seneschal of the Narynites."
Holy Warrior Name: Swan Knights
Domains: Leadership, Protection, Champion
Proper Address & Introduction:
Swan Knight, level 1+: Swan Knight. Most swan knights are also
noble-born and have a noble title by which they are addressed. Their noble
"status trailers" are put after her religious titles in introduction,
though. For example, a swan knight might be addressed as "Duchess Isabella"
and introduced as "Duchess Isabella, a sworn knight of Naryne, protector of
the realm, bearer of the seal of Marinden and lady of the fourth watch." A
base-born seneschal would be addressed as "Dame Isabella" and introduced as
"Dame Isabella, a sworn knight Naryne." |
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Bahamut
(Good, Active) |
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Bahamut is the
lord of the metallic Dragons. He leads by example and his horde of gifts is
emense. His leadership is unmatched. He is the enemy of Tiamat and all evil.
His followers seek these things also. He never fights stupidly or without a
plan.
Religious Name:
Clergy Name:
Domains: Law, Knowledge, Magic
Favored Weapon: Two handed weapons
Proper Address & Introduction: Lord or Lady
Holy Warriors:
Domains: Leadership, Champion, Trickery
Bahamut and his Symbol
The
paths of his followers are the Dragon Hunters. |
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Sardior (Lord of Gem
Dragons)
(Good, Passive) |
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Vulcan (Smyth)
Passive
Vulcan resides in the great rift between the shadow plane and the
fairy plane. He plies his craft their content with few visitors and little
else to do. |
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Rhiannon (Fairy
Queen)
(Good, Active) |
Last Updated on
02/18/2010
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