Information on the Divine

 

General Guidelines

  1. I run my gods as very active in the lives of those who they give any blessing to.

  2. Where much is given, much is expected.

  3. Think not what your God can do for you, but what you can do for your God.

Universally Evil Among All the 5 Races

 

Quick Holy Symbol Reference

 

Divine Entities of the Inner Planes

 

Deep Ethereal Realms

 

Evil Gods

Glossary of for the deities and the history of the Sphere

 

Holy Days of the various gods!

 

New Domains

 

What goes into creating a Soul

 

Common Church Structures

The Pantheon

The Nameless One

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Has never appeared, granted spells or been heard from or seen. His holy order of Monks seek knowledge and The Nameless One's true name. They seek "SELF". This is the basis for monks in this world. Different Monasteries will have different beliefs and purposes focused around self improvement and enlightenment. This of course may include martial arts.

The Great Church (Good, Active)

Myths of the Great Church

The Great Church is a representative of all the good gods. This is the church of the common folk. It is here they will ask for a good harvest, healthy children or peace for the their departed loved ones. All Paladins are worshipers of The Great Church. Holy warriors belong to individual gods.  The symbol for the great church is a white gold tree with 5 golden fruit on it.

The Great Church

Religious Name: The Faithful

Clergy Name: Clerics

Domains: Any 2 (non-evil)

Favored Weapon: Heavy or Light Club (Tree Like)

Proper Address & Introduction:

Cleric, level 1-6: Cleric. Addressed as "Father Sigfried" and introduced as "Father Sigfried, of the Clergy of Great Church of the Lords of Heaven."

Cleric, level 7-11: Dean. Addressed as "Reverend Father Sigfried and introduced as "The Reverend Father, Dean Sigfried, of the Clergy of the Great Church of the Lords of Heaven."

Cleric of at least 121h level: Bishop. Addressed as "Blessed Father Sigfried" or "Your Eminence," "Your Holiness," or "Your Grace" and introduced as "The Blessed Father, Bishop Sigfried, of the Clergy of the Great Church of the Lords of Heaven."

Cleric of at least 15Ih level: Archbishop. Addressed as "Holy Father Sigfried" or "Your Eminence," "Your Holiness," or "Your Grace" and introduced as "The Holy Father, Archbishop Sigfried, of the Clergy of the Great Church of the Lords of

Heaven."

The unique head of the faith: Supreme PatriarchIMatriarch. Addressed as "Most Reverend Lord Sigfried," "Most Holy Father Sigfried," "Your eminence," "Your Holiness," or "Your Grace." Introduced as "The Most Reverend Lord, Supreme

Patriarch Sigfried of the Great Church of the Lords of Heaven."

 

Holy Warrior Name: Paladins

Domains: (Champion, Protection)

Favored Weapon:

Proper Address & Introduction:

Paladin, level 1-9: Paladin. Addressed as "Dame Isabella" and introduced as "The Dame Isabella, of the Paladins of the Great Church of the Lords of Heaven."

Paladin, level 10-17: Captain. Addressed as "Dame Isabella" and introduced as "The Dame Isabella, of the Paladins of the Great Church of the Lords of Heaven."

Paladin, level 18+: Lord/Lady Protector. Addressed as "Lady Isabella" and introduced as "The Lady Protector Isabella, of the Paladins of the Great Church of the Lords of Heaven.

 

Path Name: Deacons

Proper Address & Introduction:

Deacon, level 1-7 (or at this level of status without taking levels of the PC): Deacon. Addressed as "Deacon Isabella" and introduced as "The Deacon Isabella of the Deaconry of the Great Church of the Lords of Heaven."

The Old Gods

Urian (air) (Good Active)

Myths of Urian

Urian Has many names among the barbarians lands, God of the Winds, heavens moon and stars. The Temples are called "The Eyries of Urian". His Priests are called Wings or Songs depending on duties. The Holy Warriors are called Talons, Eagle Rider, or Eyrie Lord. Those who look to the stars/sun/moon worship Urian. Animals associated with Urian are the Eagle and Griffon. Races that worship him are Humans, Elves and halflings. His followers seek the 10,000 fake stars that Darmon placed in the heaves, they are made of fire, silver, and adamantine.

The Eyries of Urian

Religious Name: The Urianath

Clergy Name: Skylarks

Domains: Air, Good, Sun, Night

Favored Weapon: Whip, Javelin or Lightning

Proper Address & Introduction:

Skylark, younger than "old" for her race: Skylark's Wing.

Addressed as "Skylark's Wing Isabella" and introduced as "The Skylark's Wing Isabella of the Eyries of Urian."

Skylark, "old" for her race or older: Skylark's Song.

Addressed as "Skylark's Song Isabella" and introduced as "The Skylark's Song Isabella of the Eyries of Urian."

 

Holy Warrior Name: Eagles

Domains: Champion, Air, Freedom

Proper Address & Introduction:

    Eagle, level 1-7: Talon. Addressed as "Eagle's Talon Sigfried and introduced as "The Eagle's Talon Sigfried of the Eyries of Urian."

    Eagle, level 8-17: Eagle Rider. Addressed as "Eagle's Master Sigfried and introduced as "The Eagle's Master Sigfried, an Eagle Rider of the Eyries of Urian."

    Eagle, level I8+: Eyrie Lord. Addressed as "Eagle's Lord Sigfried and introduced as "The Eagle's Lord Sigfried, Lord of the Eyries of Urian."

 

Path Name: Hawks

Proper Address & Introduction:

Hawk, level 1+: Hawk. Addressed as "Hawk Isabella" and introduced as "The Hawk Isabella of the Eyries of Urian."

Shalimyr (Water) (Good, Passive)

 Grandfather Ocean, Sea Father, Waters of the World. His temples are called "The Basins of Shalimyr". Clerics are called "Shorehands" and high priests are called Shipwrights. Holy Warriors are called Neonate, Ascetic and at 12th level Water(?). Those that make their living or live in or on the sea worship Shalymyr. Animals associated with him are the Kraken and dolphin. Sea Elves and merfolk worship Shalymir as well as any of the 5 races that make their living from the sea.

 

Basins of Shalimyr

Religious Name: Shalimyn

Clergy Name: Mariners

Domains: Chaos, Water, Destruction

Favored Weapon: Falchion

Proper Address & Introduction:

Mariner, level 1-8: Shorehand. Addressed as "Brother Sigfried and introduced as "Our Brother, Shorehand Sigfried, a Mariner of the Basins of Shalimyr."

Mariner, level 9+: Shipwright. Addressed as "Father Sigfried

and introduced as "The Shalimyn Shipwright, Father Sigfried, a Mariner of the Basins of Shalimyr."

 

Holy Warrior Name: Ascetics

Champion, Water, Body

Proper Address & Introduction:

Ascetic, level 1-4: Neonate. Addressed as "Child Isabella" or "Child" and introduced as "Isabella, a Child of the Basins of Shalimyr."

Ascetic, level 5-11: Ascetic. Addressed as "Isabella" and introduced as "Isabella, an Ascetic of the Basins of Shalimyr."

Ascetic, level 18+: Watername. The ascetic casts off her old name and takes a new one based on the water, like "Nile." Addressed as "Nile" and introduced as "Nile, a Watername Ascetic of the Basins of Shalimyr."

 

Path Name: Sail Masters

Proper Address & Introduction:

Sail Master, level 1-6: Sail Master. Addressed as "Sail Master Sigfried and introduced as "The Sail Master Sigfried of the

Basins of Shalimyr."

Sail Master, level 7+: Sail Lord. Addressed as "Sail Lord Sigfried" and introduced as "The Sail Lord Sigfried, a Sail

Master of the Basins of Shalimyr."

Rontra (Earth) (Good, Active)

The Grandmother, Earth, Wellspring of life, Earth Mother, She is the grandmother of all living things. The temples are called "The Foundations of Rontra". The clerics are Sowers and the Holy Warriors are Wardens. Farmers, Miners and those who want fertile soil worship Rontra. She brings fertile soil and releases the riches of the earth. Animals associated with Rontra are moles, rabbits, Treants, and pookas.

 

The Foundations of Rontra

 

Religious Name: Rontran

Clergy Name: Sowers

Domains: Earth, Healing, Good, Law, Plant

Favored Weapon: Any type of Flail

Proper Address & Introduction:

    Sower, level 1-6: Prelate. Addressed as "Sister Isabella" and introduced as "The Prelate, Sister Isabella, of the Sowers of the Foundations of Rontra."

    Sower, level 7-14 (potentially): Grand Prelate. Addressed as "Mother Isabella" and introduced as "The Grand Prelate, Mother Isabella, of the Sowers of the Foundations of Rontra."

    Sower, level 15+: Great Elder. Addressed as "Grandmother Isabella" and introduced as "The Great Elder, Grandmother Isabella, of the Sowers of the Foundations of Rontra." Paladins of the Great Church of the Lords of Heaven."

 

Holy Warrior Name: Wardens

Domains: Earth, Life, Creation

Proper Address & Introduction: Warden, level 1+: Warden. Addressed as "Sir Sigfried and introduced as "The Warden, Sir Sigfried, of the Foundations of Rontra. 

Gods of the Tree

Eliwyn (The Tree of life)

 

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Created by a union of Rontra and Shalimyr. Her symbol is a great flowering tree with 5 great golden fruit. Her clerics are all druids. She is associated with Treants, Unicorns, and the Naga. Humans halflings, and elves all rever Eliwyn.

Terak (Good, Active)

Terak is valiant and bold, He is King of Heaven and Marshal of the Gods. The Temples of Terak The Clergy are called soldiers, the holy warriors are called crusaders, and the ultimate leaders are called Masters of the Way. Animals associated with Terak are horses, Hunting dogs, Lion, Hawk and Lamassus. Those that worship Terak are dwarves and humans.

 

The Temples of Terak

Religious Name: Teraketh

Note: All Teraketh, particularly Soldiers, may interchangeably be addressed and introduced by their secular military rank.

Clergy Name: Soldiers

Domains: Law, Protection, War, Strength, Good

Favored Weapon: Battle Axe, Dwarven War Axe

Proper Address & Introduction:

    Soldier, level 1-2: Helm. Addressed as "Helm Sigfried and introduced as "Helm Sigfried, a Soldier of the Temples of Terak."

    Soldier, level 3-6: Lieutenant. Addressed as "Lieutenant Sigfried and introduced as "Lieutenant Sigfried, a Soldier of the Temples of Terak."

    Soldier, level 7-11: Banner. Addressed as "Banner Sigfried and introduced as "Banner Sigfried, a Soldier of the Temples of Terak."

    Soldier, level 12-17: Commander. Addressed as "Commander Sigfried" and introduced as "Commander Sigfried, a Soldier of the Temples of Terak."

    Soldier, level 18+: Lord Commander. Addressed as "Lord     Commander Sigfried" and introduced as "Lord Commander Sigfried, a Soldier of the Temples ofTerak."

 

Holy Warrior Name: Crusaders

Domains: Body, Leadership, Might

Proper Address & Introduction:

Crusader, level 1+: Crusader. Addressed as "Crusader Isabella" and introduced as "The Crusader Isabella of the Temples ofTerak."

 

Path Name: Master of the Way

Proper Address & Introduction:

Master of the Way, level 1-2: Weapons Expert. Addressed as "Teacher Isabella" and introduced as "The Weapons Expert, Isabella, a Teacher of the Way of the Temples of Terak."

Master of the Way, level 3-5: Weapons Master. Addressed as "Master Isabella" and introduced as "The Weapons Master Isabella, a Master of the Way of the Temples ofTerak."

Master of the Way, level 6-8: Senior Master. Addressed as "Master Isabella" and introduced as "The Senior Master Isabella, a Master of the Way of the Temples ofTerak."

Master of the Way, level 9+: Grandmaster. Addressed as "Grandmaster Isabella" and introduced as "Grandmaster Isabella of the Temples of Terak."

Morwyn (Good, Active)

Morwyn is the compassionate, the wise, the white lady, The Queen of Heaven. Her temples are called The Healing Halls. Her clerics are all women, they are called sister. Her holy warriors are men called brother. They always seek a peaceful resolution to things. Those that follower here revere peace, mercy, and redemption. Animals associated with Morwyn are the Dove, lamb and dogs that protect the flock. All of the 5 races worship Morwyn.

The Healing Halls of Morwyn

 

Religious Name: Monwynite

Clergy Name: Matriarchs

Domains: Good, Healing, Protection, Knowledge

Favored Weapon: White Walking Stick or Tears

Proper Address & Introduction:

    Matriarch, level 1-6: Sister of Beneficence. Always female. Addressed as "Sister Isabella" and introduced as "Sister of Beneficence Isabella, a Matriarch of the Healing Halls of Monvyn."

    Matriarch, level 7-13: Holy Mother. Addressed as "Mother Isabella" and introduced as "Holy Mother Isabella, a Matriarch of the Healing Halls of Morwyn."

    Matriarch, level 14+: High Matriarch. Addressed as "Reverend Mother Isabella" and introduced as "The Reverend Mother, High Matriarch Isabella of the Healing Halls of

Monvyn."

The unique head of the faith: Supreme Matriarch. Addressed as "Your Holiness," "Your Eminence," "Your Grace," or "Most Hallowed Mother Isabella" and introduced as "The Supreme Matriarch of the Healing Halls of Morwyn."

 

Holy Warrior Name: Faithful Sons

Domains: Life, Compassion, Protection

Proper Address & Introduction:

Faithful Son, level 1-7: Brother. Always male. Addressed as "Brother Sigfried" and introduced as "Brother Sigfried, a Faithful Son of the Healing Halls of Morwyn."

Faithful Son, level 8-14: Master. Addressed as "Master Sigfried and introduced as "Master Sigfried, a Faithful Son of the Healing Halls of Morwyn."

Faithful Son, level 15+: Father of the Faithful Sons. Addressed as "Father Sigfried and introduced as "Father Sigfried, a Faithful Son of the Healing Halls of Morwyn."

 

Path Name: White Hands

Proper Address & Introduction:

White Hand, levels 1-8: White Hand. No address is gained. The proper form of introduction is "Isabella, a White Hand of the Xth Circle," where X is the level the White Hand has achieved in the Prestige Class.

Zheenkeef (CG, Passive)

Zheenkeef is the Mother of Inspiration, the wild eyed, the shifting, the goddess of the many ways, the mistress of the gnomes, the creator of the Titans and the mother of Madness. Her temples are called Vineyards. Her clerics are called Apostles and her holy warriors are laughing brother/sister till 11th level and after that they are Drunken brother/sister. Her hero path is Oracle. Animals that are associated with her are Jackals, Hyenas and the Wyvern.

 

The Vineyards of Zheenkeef

 

Religious Name: Zheenkeef

Clergy Name: Apostles

Domains: Chaos, Oracle, Inspiration, Trickery

Favored Weapon: Morningstar

Proper Address & Introduction:

Apostle, level  1+: Apostle. Addressed as "Sigfried" and introduced as "Sigfried, an Apostle of Zheenkeef."

 

Holy Warrior Name: Joyous Brotherhood

Domains: Freedom, Mind, Emotion

Proper Address & Introduction:

Joyous Sister, level 1-11: Laughing Brother/Sister. Addressed as "Sister Isabella" and introduced as "Laughing Sister Isabella, of the Joyous Brotherhood of Zheenkeef."

Joyous Sister, level 12+: Drunken Brother/Sister. Addressed as "Honored Sister Isabella" and introduced as "The Honored Drunken Sister Isabella, of the Joyous Brotherhood of Zheenkeef"

 

Path Name: Oracle

Proper Address & Introduction:

Oracle, level 1-6: Seer. Addressed as "Far-Seeing Master Isabella" and introduced as "The Seer Isabella, an oracle of Zheenkeef."

Oracle, level 7+: Prophet. Addressed as "All-Seeing Master Isabella" and introduced as "The Prophet Isabella, an oracle of Zheenkeef"

Tinel (Good, Passive)

The Myths of Tinel

Tinel is the God of Magic, Knowledge, and Truth. He is aloof and all knowing and seeing. He is the whisperer and the keeper of countless locks. He is the keeper of Keys and the lord of secrets. His temples are called Scriptoriums, his Clerics are Neophytes, level 5 Teachers and Level 10 Armarius. The holy warriors are Defenders of the Word and at 9th level called Keeper of Secrets. Animals that are associated with him are the cat, Pseudo Dragon, The rook, or Raven.

 

The Scriptoriums of Tinel

 

Religious Name: Tinelite

Clergy Name: Inceptors

Domains: Magic, Chaos, Knowledge, Truth, Good

Favored Weapon: Knife or Dagger

Proper Address & Introduction:

Inceptor, level 1-4: Neophyte. Addressed as "Neophyte Sigfried and introduced as "Neophyte Sigfried, an Inceptor of the Scriptoriums of Tinel."

Inceptor, level 5-9: Teacher. Addressed as "Master Sigfried" and introduced as "The Teacher, Master Sigfried, an Inceptor of the Scriptoriums ofTinel."

Inceptor, level lo+: Armarius. Addressed as "Revered Master Sigfried and introduced as "The Reverend Master, Armarius Sigfried, an Inceptor of the Scriptoriums ofTinel."

 

Holy Warrior Name: Mage Guard

Domains: Mind, Protection, Magic

Proper Address & Introduction:

Mage Guard, level 1-8: Defender of the Word. Addressed as "Defender Isabella" and introduced as "Defender of the Word Isabella, a Mage Guard of the scriptoriums ofTinel."

Mage Guard, level 9+: Keeper of Secrets. Addressed as "Keeper Isabella" and introduced as "Keeper of Secrets Isabella, a Mage Guard of the scriptoriums ofTinel."

 

Path Name: Hierophant

Proper Address & Introduction:

Hierophant, level 1: Hierophant. Addressed as "Great Lady Isabella" and introduced as "The Great Lady Isabella, Hierophant of the Scriptoriums ofTinel."

Hierophant, level 2: Hierophant; One of the Five. Addressed as "Your Eminence" and introduced as "Her Eminence, the Hierophant Isabella, Member of the Council of Five of the Scriptoriums of Tinel."

 

Mormekar (Passive)

Mormekar is the quiet god, the deliverer of souls, the shadow, the grim wanderer, the last guide, death. His Temples are called Sacristies, his clerics are titled minister, his holy warriors are Obedient Brother/Sister. His only concern and duty is ushering the souls back and forth from Maals Realm. Those who worship Mormekar are those who value duty above all else. Mormekar is the sworn enemy of Orcus. His animals are Vultures, worms, Coyotes and the Phoenix.

 

The Sacristies of Mormekar

 

Religious Name: Mormekim

Clergy Name: Ministers

Domains: The Dead, Protection, Destruction

Favored Weapon: Charred wood Staff or cudgel

Proper Address & Introduction:

Minister, level 1+: Minister. Addressed as "Father Sigfried" and introduced as "Father Sigfried, a Minister of the Sacristies of Mormekar."

 

Holy Warrior Name: Obedient Brotherhood

Domains: Champion, Hunt, Death

Proper Address & Introduction:

Obedient Sister, level 1+: Obedient SisterIBrother. Addressed as "Sister Isabella" and introduced as "Isabella, an Obedient Sister of the Sacristies of Mormekar."

 

Path Name: Reborn

Proper Address & Introduction:

Reborn, level 1+: No special address or introduction.

Gods of the Womb

Maal (Good, Active)

Maal is the god of Law, he is the judge, the first born and king of souls. Maals first law is that Vengeance is his. His temples are called Courts, his clerics (Justiciars) level and titles are 1-Justiciar, 9-High Justiciar, 15- Prolocutur, and 18+ Justice. His holy warriors (officers of Maal)are 1-Sword of Maal, 7-Shield of Maal, 15-Hand of Maal, and 18+ Justice. Justice seekers follow Maal. His animals are the owl and sphinx.

 

The Courts of Maal

Religious Name: Maalites

Clergy Name: Justiciars

Domains: Protection, Lay, Justice, The Dead

Favored Weapon: Long Sword

Proper Address & Introduction:

Justiciar, level 1-8: Justiciar. Addressed as "Honored Justiciar Isabella" and introduced as "Honored Justiciar Isabella of the Courts of Maal."

Justiciar, level 9-14: High Justiciar. Addressed as "Lady Justiciar Isabella" and introduced as "The Lady Justiciar Isabella of the Courts of Maal."

Justiciar, level l5+: Prolocutor. Addressed as "Most Honored Justiciar Isabella" and introduced as "The Most Honored Justiciar, Prolocutor Isabella of the Courts of Maal."

The two unique heads of the church from the clergy:

Justices. Addressed as "Supreme Justiciar Isabella" and introduced as "Supreme Justiciar Isabella, one of the Four Justices of the Courts of Maal."

 

Holy Warrior Name: Officers

Domains: Champion, Justice, Death

Proper Address & Introduction:

Officer, level 1-6: Sword of Mad. Addressed as "Sword Sigfried and introduced as "Sword Sigfried, an Officer of the Courts of Maal." (Or quite formally, "Sword of Mad Sigfried, an Officer of the Courts of Maal." This goes for shields and hands as well.)

Officer, level 7-14: Shield of Mad. Addressed as "Shield Sigfried" and introduced as "Shield Sigfried, an Officer of the Courts of Maal."

Officer, level 15+: Hand of Maal. Addressed as "Grim Lord Sigfried and introduced as "Hand Sigfried, an Officer of the Courts of Maal."

The two unique heads of the church from the holy

Warriors: Justice. Addressed as "Supreme Lord Sigfried" and introduced as "Supreme Lord Sigfried, one of the Four Justices of the courts of Maal."

 

Path Name: Talesman

Proper Address & Introduction:

Talesman, level 1+: This prestige class does not provide extraordinary titles or addresses.

Korak (Good, Active)

God of the Forge and Artisans. He is the lord of wrights, forger of souls, King of the Crucible, Master of the Hammer, Clever handed. His temples are called Guildhalls of Korak. His guildhalls have 4 orders, they are: Makers, Builders, Masons, and Wrights. The clerics and holy warriors have no special titles. Crafts men and women of all races worship Korak. He values hard work overall else. His animals are the ox, the mule. and Bull.

The Guild Halls of Korak

 

Religious Name: Koraketh

Clergy Name: Clerics

Domains: Earth, Fire, Forge, Good

Favored Weapon: Any Hammer

Holy Warrior Name: Arcstones

Path Name: Artificers

The addresses and titles of the Koraketh are based on guild membership and not on class level. The guilds are Makers, Masons & Builder. The following are the addresses for the three guilds types(using the Makers for an example): ,

The Guild of Makers

Proper Address & Introduction:

Maker, Craft (?)5+: Maker. Addressed as "Maker Sigfried" and introduced as "Maker Sigfried, of the Holy and Revered Order of Makers of the Guildhalls of Korak."

Maker, Craft (?)12+: Master Maker. Addressed as "Master Maker Sigfried" and introduced as "Master Maker Sigfried, of the Holy and Revered Order of Makers of the Guildhalls of Korak."

Maker, Craft (?)20+: Grand Maker. Addressed as "Illustrious Master Sigfried" and introduced as "The Illustrious Master, Grand Maker Sigfried, of the Holy and Revered Order of Makers of the Guildhalls of Korak."

The unique head of the order: Supreme Maker. Addressed as "Most Excellent and Venerable Master Sigfried and introduced as "The Most Excellent and Venerable Master,

Supreme Maker Sigfried, of the Holy and Revered Order of Makers of the Guildhalls of Korak." (The Masons and the Builders follow the exact same format. Simply replace the word "Maker" with the word "Mason" or "Builder.")

 

The Guild of Wrights

The addresses and introductions are different for the Wrights. Wrights must also be a member of one of the three main guilds. For these examples, we will assume our example Wright is also a Grand Maker:

Proper Address & Introduction:

Wright, Craft  (?)11+ in two crafts: Wright. Addressed as "Sister Isabella" and introduced as "The Illustrious Master, Sister Isabella, Grand Maker and Wright of the Guildhalls of Korak."

Master Wright, Craft  (?)16+ in three crafts: Master Wright. Addressed as "Wise Sister Isabella" and introduced as "The Illustrious Master, Wise Sister Isabella, Grand Maker and Master Wright of the Guildhalls of Korak."

A Master Wright who is also the head of an order (say, the Masons) would be introduced as follows: "The Most Excellent and Venerable Master, Wise Sister Isabella, Supreme Mason of the Holy and Revered Order of Masons and Master Wright of the Guildhalls of Korak."

 

Anwyn

(Good, Active)

Goddess of Home and Hearth and servants. The homely, the blessed, good lady, bright lady, the heavenly maiden, lady of the feast, giver of gifts, the fire keeper, the plentiful. Her temples are called The Hearths of Anwyn.  Her clerics (Manciples of Anwyn) are 1-Manciple, 9 High Manciple, 14 Elder Manciple, adn 18+ High Manciple. Her Holy warriors are called the Hearthkeepers, although there is none that have been heard of or seen in many years. People who revere home, family and tradition worship Anwyn. She is associated with many of the various domesticated animals. Anwyn is revered by the Halflings.

The Hearths of Anwyn

 

Religious Name: Anwynites

Clergy Name: Manciples

Domains: Home, Good, Law, Protection, Fire

Favored Weapon: Quarter Staff

Proper Address & Introduction:

Manciple, level 1-8: Manciple. Addressed as "Friend Sigfried and introduced as "Friend Sigfried, a Manciple of the Hearths of Anwyn."

Manciple, level 9-13: High Manciple. Addressed as "Goodfather Sigfried and introduced as "Goodfather Sigfried, a High Manciple of the Hearths of Anwyn." This is the highest one may climb in the halfling hearths.

Manciple, level l4+: Elder Manciple. Addressed as "Beloved Master Sigfried and introduced as "Beloved Master Sigfried, an Elder Manciple of the Hearths of Anwyn."

 

The unique head of the faith: Supreme Manciple. Addressed as "Hallowed Lord Sigfried" and introduced as "Hallowed Lord Sigfried, the Supreme Manciple of the

 

Hearths of Anwyn." The other holy orders of Anwyn no longer exist.

 

Darmon

 (Good, Active)

Darmon is the clever god, the silver tongued, the wily, merry, the traveler, many faces, master of the road, lord of the ways, champion of Heaven and the golden messenger. His temples are called houses. His clerics are Wayfarers and High Wayfarers. His holy warriors are address as either Sir or Dame. Darmon is the classic wander story teller and teacher. Those who wander or are merchants worship him. Those animals that are associated with Darmon are the otter, fox and Djinni. His holy warriors are always seeking to be great heroes.

 

The Houses of Darmon

 

Religious Name: Darmonites

Clergy Name: Clerics

Domains: Chaos, Good, Knowledge, Luck, Trickery, Travel

Favored Weapon: Short Sword

Proper Address & Introduction:

Clergy of Darmon are introduced like other members - the religious leader of a house (the high wayfarer) is elected by the congregation and wayfarers are appointed. A cleric is always at least a wayfarer, though.

    Religious Leader of a House, Knowledge (religion) 4+:

Wayfarer. Addressed as "Wayfarer Sigfried" and introduced with the name of the house where he serves. So, if Sigfried serves in the Freeport House, "Wayfarer Sigfried of the Freeport House of Darmon."

    Religious Leader of a House, Knowledge (religion) 12+:

High Wayfarer. Addressed as "High Wayfarer Sigfried" and introduced as "High Wayfarer Sigfried of the Freeport House of Darmon."

 

Holy Warrior Name: Heroes

Domains: Travel, Mind, Champion

Proper Address & Introduction:

Hero, level 1+: No title. Addressed sometimes as "Dame Isabella" and introduced even more rarely as "Dame Isabella, a Wayfarer of the Freeport House of Darmon." Usually heroes just go by their name without any honorifics.

 

Path Name: Runners

Proper Address & Introduction:

Runner, level 1+: No titles unless a wayfarer (or high wayfarer). See above. A runner is usually a wayfarer.

Aymara

 (Good, Active)

Aymara is the sweet, the lovely, the fairest, the golden singer, sister of song, Jewel of heaven, Lady of Love. Her temples are called the Lyceums of Aymara. Her clerics (Fellowship) are singers and at level 7 become Celebrants. Her holy warriors are called Aesthete of Aymara. Aymara is love, music, happiness, passion, romance and joy. Animals associated with Aymara are the nightingale and songbirds.

The Lyceums of Aymara

 

Religious Name: Aymaran

Clergy Name: Fair Fellowship

Domains: Chaos, Good, Inspiration, Beauty

Favored Weapon: Love, music and the rapier.

Proper Address & Introduction:

Fair Fellow, level 1-6: Singer. Addressed as "Kindly Sister Isabella" and introduced as "The Kindly Sister, Singer Isabella, of the Fair Fellowship of the Lyceums of Aymara."

Fair Fellow, level 7+: Celebrant. Addressed as "Fairest Sister Isabella" and introduced as "The Fairest Sister, Celebrant Isabella, of the Fair Fellowship of the Lyceums of Aymara."

 

Holy Warrior Name: Aesthetes

Domains: Creation, Protection, Emotion

Proper Address & Introduction:

Aesthete, level 1+: Aesthete. Addressed as "Fair Sir Sigfried" and introduced as "Fair Sir Sigfried, an Aesthete of the Lyceums of Ayrnara."

 

Path Name: Watcher

Proper Address & Introduction:

The Watchers are a secret society and are never addressed or introduced by order status.

 

The Triad of the Sisters

    These sisters have very few places of worship these places are called Shrines. Within there are alters to each of the 3 sisters where each may be worshipped. All the shrines are to the triad and run by a Variegate Priestess chosen by representatives of all 3 orders. Each shrine has an alter of gold, red, and dark grey or dark royal blue.

The Triads of the Three Sisters

 

Religious Name: Triad

Clergy Name: Variegate Priests

Proper Address & Introduction:Variegate Priest. Addressed as "Revered Mother Isabella" and introduced including the location of her triad. So a variegate  priestess from Freeport would be introduced as "Revered Mother Isabella, the Variegate Priestess of the Freeport Triad." A cleric of one of the Three Sisters below 7"'le vel may not be a variegate priest.

 

Path Name: Unity

Proper Address & Introduction: Members of the Unity receive no special addresses or titles.

 

Canelle

 (Good, Active)

The Red Sister, The goddess of Victory and Strength. The tall, the Swift, Fleet-footed, Triumphant, the Victorious, the Runner of Heaven, the Arm. Her prayers are said at the Red Alter. These private priests and holy warriors seek personal perfection. Her clerics are called the Red Masters, and her holy warriors are called Pure Sister/Brother. Followers of Caneele seek personal perfection. They test this contantly through games and contests. Her animals are racing horses and the Hippogriff.

 

The Red Altars of Canelle

 

Religious Name: Canellan

Clergy Name: Red Masters

Domains: Strength, Luck, Chaos, Good

Favored Weapon: Long Spear or Long Bow

Proper Address & Introduction:

Red Master, level 1+: Red Master. Addressed as "Teacher Isabella" or "Master Isabella" and introduced as "Isabella, a Red Master of the Canellan Altars."

 

Holy Warrior Name: Purified

Domains: Might, Body, Champion

Proper Address & Introduction:

Purified, level 1+: Pure BrotherISister. Addressed as "Pure Brother Sigfried" and introduced as "Pure Brother Sigfried, one of the Purified of the Red Altars of Canelle."

 

Thellyne

 (Good, Passive)

The Golden Sister, The goddess of Woodcraft, Nature and the Hunt. The light-footed, fair sister, the Eye, the Woodland Guardian, the Archer, Keen-eyed, Silent Huntress. Her prayers are said at the golden alters. Her clerics are the Woodwardens, they do not have to be druids nor are they reclusive even if they are druids. Her holy warriors are called Hunter/Huntress. Those who worship Theyllyne love nature in all its glory. Those who need its resources and hunters worship her too. Animals associated with her are the Stagg, unicorn and hoses.

 

The Golden Altars of Thellyne 

Religious Name: Thellynite

Clergy Name: Woodwardens

Domains: Animal, Plant, Protection, Good

Favored Weapon: Long Bows and Short Bows.

Proper Address & Introduction:

Woodwarden, level 1+: Woodwarden. Addressed as "Warden Isabella" and introduced as "Isabella, a Woodwarden of the Thellynites."

 

Holy Warrior Name: Hallowed Hunter

Domains: Hunt, Creation, Travel

Proper Address & Introduction:

Hallowed Hunter, level 1+: Hunter. Addressed as "Hunter Sigfried and introduced as "Hallowed Hunter Sigfried of the Golden Altars ofThellyne."

 

Naryne

Active

Naryne is the Dark sister, the Goddess of Nobility, the High, Glorious, The Lady of Ladies, Queen of Queens, the Breath, the Noble, The Queen of Souls. Her followers serve the nobles all over the world and are usually found in government centers. Her prayers are said at the Dark Alter. Her clerics are the Seneschals of Naryne. Her holy warriors are Swan Knights. All those who hold to an established leadership worship Naryne. Animals associated with her are the Lion, Eagle and Swan

 

The Dark Altars of Naryne

 

Religious Name: Narynite

Clergy Name: Seneschals

Domains: Law, Knowledge, Protectoin

Favored Weapon: scepter or mace

Proper Address & Introduction:

Seneschal, level 1+: Seneschal. Most seneschals are also noble-born and have a noble title by which they are addressed. Their noble "status trailers" are put after their religious titles in introduction, though. For example, a seneschal might be addressed as "Baron Sigfried and introduced as "Baron Sigfried, a consecrated seneschal of the Narynites, lord of the eastern marches, and high mayor of Bergenbad." A baseborn

seneschal would be addressed as "Master Sigfried" and introduced as "Master Sigfried, a consecrated seneschal of the  Narynites."

 

Holy Warrior Name: Swan Knights

Domains: Leadership, Protection, Champion

Proper Address & Introduction:

Swan Knight, level 1+: Swan Knight. Most swan knights are also noble-born and have a noble title by which they are addressed. Their noble "status trailers" are put after her religious titles in introduction, though. For example, a swan knight might be addressed as "Duchess Isabella" and introduced as "Duchess Isabella, a sworn knight of Naryne, protector of the realm, bearer of the seal of Marinden and lady of the fourth watch." A base-born seneschal would be addressed as "Dame Isabella" and introduced as "Dame Isabella, a sworn knight Naryne."

Bahamut

 (Good, Active)

    Bahamut is the lord of the metallic Dragons. He leads by example and his horde of gifts is emense. His leadership is unmatched. He is the enemy of Tiamat and all evil. His followers seek these things also. He never fights stupidly or without a plan.

 

Religious Name:

Clergy Name:  

Domains: Law, Knowledge, Magic

Favored Weapon: Two handed weapons

Proper Address & Introduction: Lord or Lady

 

Holy Warriors:

Domains: Leadership, Champion, Trickery

Bahamut and his Symbol

The paths of his followers are the Dragon Hunters.

Sardior (Lord of Gem Dragons)

(Good, Passive)

Vulcan (Smyth)

Passive

  Vulcan resides in the great rift between the shadow plane and the fairy plane. He plies his craft their content with few visitors and little else to do.

Rhiannon (Fairy Queen)

(Good, Active)

    Last Updated on 02/18/2010