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Souls
Four
things that make a soul and a 5th that makes you immortal
The only thing necessary for
the triumph of evil is for good men to do nothing.
Mortality
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A mortal Body to experience life and eventually move
on. A mortal body must eat, sleep and breathe.
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A Soul is the measure of the goodness of your life. The
soul is that little voice inside you telling you right from wrong. All
Mortals are born with pure white souls. All wisdom comes for the soul and
its experiences. The soul knows right from wrong and good from evil. The
Super Ego rises from here. The Soul seeks life and procreation.
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A Spirit leads your soul and life force home again.
This is your intelligence and charisma it is the heart. It seeks out the
best in itself and others. The spirit is affected by charms, compulsions,
emotional and mental influences. Your Id rises from here. The spirit
seeks the divine and asks, “Who Am I”.
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A Life Force guides you to live your life to its
fullest, it is your love of life; it is the fire in you to command, strive,
overcome or be brave. Your life force is what feels all the physical pains
and agonies of life. Your ego rises from here. The life force
seeks growth.
Immortality
The first races born of the lower branches of the tree of life
received this, the Gift of Fire. Originally, this Divine Host was given this
gift but it was found they became corrupt and they did not value life. So it
was decided to withhold this gift from the rest of the realms on the tree of
life and each realm would be closed off to the others except for those
enlightened enough to travel their. Immortality will not be returned until
those given mortality embrace the wisdom and value of life.
Blood
Why is blood so important? Blood has energy from the
divine source and if it is pure (Virgin) many creatures can sense this.
Demons love to corrupt it and the gods will grant you power for keeping your
blood pure. In sacrifices the blood of a living virgin (animal/person Male
or Female) has small traces of the Gift of Fire but it does not prolong the
life of planar creatures that can harness the gift, they are already
immortal (or nearly so), but it does give them power. Scions, Immortals and
other specials with special blood can give much more power and highly
coveted.
When a sacrifice is given to a god, he gains the power to give
back to his faithful as he sees fit. There are some evil rituals and
necromantic rites that can let a person gain the power. A good character
staying pure allows the power to be used by the person’s god/entity, but if
they loose their purity the god/entity looses the power immediately.
Animal virgin 1 CP
Male Virgin 3 CP per 10 years of age
Female Virgin 5 CP per 10 years of age
Sacrificing any of the above transfers the power to the target
entity that the sacrifice.
Vows will give your god/entity power as well see those vows.
Divine Gifts
Favor
Requirement: You gain this when Karma reaches 10+, (-10 if you are
evil)
Benefits: You gain a +1 luck bonus on every 2d10 check you make. This
is a sacred bonus. You further gain Fast Healing 3. You gain a +4 bonus to
avoid corruption/purification.
Fast Healing: You heal the #
specified of vitality each round until you reach your full vitality.
Sainthood
Becoming a Saint carries with it a
great responsibility. If you are, a member of the Clergy this calling is
even more serious as you then embody the true soul of a Cleric or Holy
Warrior for your faith.
Requirement: You gain this when your Karma reaches 20+. You must be a
divine agent of the god that grants the sainthood.
Benefits: You gain several things becoming a saint.
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You pick an aspect of your
god, if you have not already and you will gain one major ability along
those lines. It should come with some restriction. Ask your GM. It
should truly emulate the aspect of your god. This is going to take some
work on your GM and he may ask you for input so be prepared to with
ideas. A saint of Dara might pick travel as the aspect they want to
emulate. The GM gives you movement while on the road of 10 miles per
hour, and you can make a normal move in combat as a free action. These
abilities would be for life. However, the down side may be they cannot
stay in a place once their mission is completed.
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You gain an aura (See Aura
under Rites) and it must relate to your god, you sainthood and or his
moral beliefs. It lasts as long as you are still a saint.
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You gain a physical
characteristic that is evident when just wearing pants and a shirt.
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You gain a Holy Symbol
Talisman better then the one they have.
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Your vision is one-step
better, if you have normal vision you get low light vision, if you have
low light you get Dark Vision. If you have dark vision, your range
doubles.
Grace
Requirement: You gain this when Karma reaches 30+, (-30 if you are
evil)
Benefits: Allows you to act with virtual impunity and with your gods
blessing. If you abuse this power, your god most likely will punish you.
This is a fall from grace. You further gain an added 2 to your Fast Healing
and regeneration 3.
Regeneration: You heal the #
specified of wounds each round until you reach your full wounds.
When you Die
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Your (Soul, spirit, life force) leaves your body and your
spirit guides you home, where Ahk will judge your soul. His decision will
determine if you go back to the mortal world again or that you take the next
step in the divine plan.
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Sometimes your soul, spirit and life force can become
separated, either by some force or by sheer accident.
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When a life force separates from the spirit and soul, the life
force can become the fiercest of undead. Usually there was epic anger or
fear during the person’s death. The most common undead in this scenario is a
Revenant; (A Lich does this voluntarily). Your soul and spirit find there
way home and become a spirit or Muse serving in the afterlife unable to be
born again. Until the life force is finds a way to leave the mortal world.
o
A spirit that separates due to some event left undone in their
life. It seeks to complete some task important to your heart. The spirit
forever trying to complete what is undone. Often the life force and soul are
left to wander without any spirit to guide them home. If the spirit is
somehow satisfied, it can seek out the soul and life force and guide them
home. Occasionally your soul and life
force, if strong enough, can inhabit magical items or persons and attempt to
control them but this is rare and very draining on the person/creature
possessed. The soul and life force do this to find their spirit.
o
A lost soul is the worst possible outcome. A lost soul is the
currency of the underworld. If an unfriendly entity finds your soul, it is a
valuable asset to whoever has it. They are usually collected and sold to the
underworld by Daemons that call themselves soul hunters. Your Spirit takes
your life force back but without your soul you can't be judged and you can't
move on or be put back on the great wheel of life. So your spirit and life
force can be placed in a relic, artifact or a legacy item. There are a few
postings that the gods use spirits without the soul (IE the Good/Evil
meter). They are usually tasks that might blacken the soul. If you are
placed in a magic item, it will be placed on the world where the fates feel
you have the best chance to start your journey to re-unite you with your
soul. If you can find your soul again then you can leave the item and find
your way home. The item is most time destroyed but sometimes it becomes just
a normal item or magic item. The type of item chosen usually has to do with
the event that caused the separation.
o
In all cases of separation you become vulnerable to evil and
the foul practices they use to power their evil deeds. This is why tampering
with the soul, spirit or life force is only done by the forces of good under
the gravest of circumstances. It is also why good wants all mortals laid to
rest properly so they can be judged and go forth.
Samples
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Undead do not have life but they have life force. When
killed by an undead that can spawn more of its kind your soul is trapped by
your life force inside the body while the life force takes over. The body
becomes a victim to its passions, pains and hungers and seeks to satisfy
them, forever. Some have bodies some do not. Ghost’s have their soul tied to
an event or object and the spirit and life force seek to finish some task to
release the life force and let all 3 find their way home.
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Celestial & Divine Host: They have a Spirit, Soul,
Life Force, and the Gift of Fire.
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Fey: Were part of the celestial host during the Second
Great War. They never took part in the fight. Therefore, the gods offered
them a choice; give up your free will and always be just what they were born
to be and nothing more becoming the Fey. Alternatively, give up eternal life
and have their spirits placed on The Great Wheel to be born as a new race
called the Elves. The fey were hidden away on Twilight Realm, now called the
Twilight World.
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Goblinoids, Giants, and Trolls: They were born of
Lilith’s Womb. They rarely receive a soul, as Lilith desires them not to
have one. They are soulless, and unredeemable. If they find any among their
race to have a soul, their Brother’s will put them to death. Therefore, they
often leave and hide from the world, hunted by both sides.
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Dragons:
During the Second Great War when the Realm of Twilight was seeing the
destruction of its beauty and magic, the tears of the goddess Mysteria fell
on the world sundering it and she fell into oblivion. From your tears
falling on both sides of your sundered world, the dragons are born as the
world rips apart.
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Treants, Unicorns, Naga and other
Mystical Beasts; because they were born
of Celestial blood spilled on the open wounds of the tree of life, they do
have souls and some free will. However, because of their dual nature they
have some evil among them.
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Titans are
a creation of Sivan. Sivan created them with a life force and spirit, but no
soul, so they could be guides to vessels across the deep oceans. Since they
don’t have souls they don’t know of good or evil and don’t know right from
wrong. This makes them dangerous.
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Demons/Devils/Daemons: Being born of the gods they have
the gift of fire. So they never truly die. However, their souls are so black
they cannot tell Good from Evil. They were not born of the tree of life but
of a mother of the underworld, that is where their spirit guides them when
they die. Many put their souls somewhere specific so their spirit will guide
the life force back to that location and they can reunite, thereby
eliminating a wait time to reform. They only need a body or if they have the
power to dominate one, they can take one. |