Campaigns
Trek 22 Hell's Cypher (
Background)
Our most uncommon group of adventurer's has been in the
making for 300 years. Finally the lord of evil is ready, his peices are
recruited and he is now ready to play.
Trek 21 Servants of a Dark Power
(Background)
(The Orphans, The Button Smashers)
Our group has accepted a curse for the love of
thier familes.
Trek 20 Rage of a Demon Lord (Background)
(the Dude's in Waiting)
As our new group enters a new world we begin our
play-test of the new GenIsys game system.
Trek 19 Living in the Dreams of Zheenkeef
Our veteran group from various worlds and the past have been
summoned by whippoorwill one more time to save more then they know.
Trek 18 Destiny in the Dark (Tom's Campaign)
Our young group (The Company of the Boat) of adventurers have
become fugitives from the Pit. Will they be able to survive the man hunt they
have started.
Trek 17 Destiny in Fire
Our young group of adventurers (Company of the Book) have
embarked on a mission for the small town of Darkmoor. Little do they know of
the danger that lurks close at hand and the great story that will unravel as
they continue on their quest.
Trek 16 Wrath of Shadows
Our brave group "The Gnomish Brigade" summoned by a strange
tower "Tower of Peril", (Nywile Spawn) and exit the ritual of pain, each with
a strange scar and no memory of the ritual.
Quested now with a task of corruption, they must move slowly,
cautiously through the good lands and seek out opportunities to sew the seeds
of evil where they go. They head for the city of Val Illorn, the capitol of
Cillirean to meat a mysterious contact.
Trek 15 Lords of Aviron
Our brave Group has come from many walks of life and from the
4 corners of the sphere to fight evil, to seek out lost treasures and to
become a powerful group to be reckoned with.
Trek 14 In
Search of Aviron
Native inhabitants of continent of Aviron, on the world
called "The Great Sphere".
This odd party setting out from the Free City of Aenar to
seek adventure. They meet in a bar during a festival and found they each
wanted more from life. They Decided to become adventurers. They have been
hired by a local merchant to work on some tasks. First Stop the town of
Loch-Duran. There is some trouble with the inn staff dieing.
Trek 13 T
he Claw of Vecna
The Claw of Vecna, after much hard work in the realms of
Greyhawk, they have under-minded the Black Orcs in and around Dorakkaa. They
un-leashed Iuz's most hated enemy, A great Paladin for good. Our Evil party
under tight control of the allied churchs of Vecna and Tiamat, have trained
this group well in their evil, but keeping them from doing truely evil acts.
They now head south into the lands of Furyondy to move among the populace to
learn secrets, infiltrate the realms of good. Slowly, quietly the church of
Vecna grows. Vecna saves only a few for his new world.
Trek 12
Finding Light in darkness
Shea, Brak, Zmine, Myshar, Derek seek a way to save the
world. Alex Griffon has told them of his curse. Having left their 3rd world
behind they arrive on "The Great Sphere" in a boat. Saved by the 8 men in 8
ships. Along with Mithrindir, Valiron, Alex, Tom, Valimar and Ivo.
Trek 10
Doom of a Duke From Hell
As our party has fled the lands of the their home, Fleeing
from a tyrannical race of large humanoid snakes. This race invaded and
completely destroyed their world. The wizards of the land sent many of its'
in habitants through a portal, to another world. Our party arrives on the new
world called Takon. No sooner did they get there and the snakes appeared yet
again. Our party flees to yet another world. A new world called the Great
Sphere. Our party included Vashir Snakemoon, Elron, Darkmoon, Garthaur,
Yaegar, Eveilious, Donril, Sava, Methias, and Kurgan.
This was Kerstin's Only campaign with us. He has moved to Las
Vegas. We miss him greatly.