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Campaigns |
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Trek 20
Rage Of A Demon Lord
As our new group enters a new world we begin our
play-test of the new GenIsys game system. |
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Trek 19 Living
in the Dreams of Zheenkeef
Our veteran
group from various worlds and the past have been
summoned by whippoorwill one more time to save more then
they know. |
Trek 18 Destiny
in The Dark (GM Tom)
Our young group (The Company of
the Boat) of adventurers have become fugitives from the Pit.
Will they be able to survive the man hunt they have started.
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Our
young group of adventurers (Company of the Book) have embarked on a mission for the small town
of Darkmoor. Little do they know of the danger that lurks close
at hand and the great story that will unravel as they continue
on their quest.
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Our brave group
"The
Gnomish Brigade" summoned by a strange tower
"Tower of Peril", (Nywile Spawn) and exit the ritual of pain,
each with a strange scar and no memory of the ritual.
Quested
now with a task of
corruption, they must move slowly, cautiously through the good
lands and seek out opportunities to sew the seeds of evil where
they go. They head for the city of Val Illorn, the capitol of
Cillirean to meat a mysterious contact.
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Our brave Group has come from many walks
of life and from the 4 corners of the sphere to fight evil, to seek
out lost treasures and to become a powerful group to be reckoned
with.
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Trek
14
(Wandering) The Search for Aviron
Native
inhabitants of continent of Aviron, on the world called "The Great
Sphere".
This odd party setting out
from the Free City of Aenar to seek adventure. They meet in a bar during
a festival and found they each wanted more from life. They Decided to
become adventurers. They have
been hired by a local merchant to work on some tasks. First Stop the
town of Loch-Duran. There is some trouble with the inn staff
dieing.
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- Trek
13
(World Destroyed) The Claw of Vecna
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The Claw of Vecna, after much hard work in the
realms of Greyhawk, they have under-minded the Black Orcs in and around
Dorakkaa. They un-leashed Iuz's most hated enemy, A great Paladin for
good. Our Evil party under tight control of the allied churchs of Vecna
and Tiamat, have trained this group well in their evil, but keeping them
from doing truely evil acts. They now head south into the lands of
Furyondy to move among the populace to learn secrets, infiltrate the
realms of good. Slowly, quietly the church of Vecna grows. Vecna saves
only a few for his new world.
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Trek 12
(Disbanded) Finding Light in
Darkness
Shea, Brak,
Zmine, Myshar, Derek seek a way to save the world. Alex Griffon has
told them of his curse. Having left their 3rd world behind
they arrive on "The Great Sphere" in a boat. Saved by the 8 men in 8
ships. Along with Mithrindir, Valiron, Alex, Tom, Valimar and Ivo.
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Trek 10 (Dead or Missing)
Doom of a Duke from Hell
As our party has
fled the lands of the their home, Fleeing from a tyrannical race of large
humanoid snakes. This race invaded and completely destroyed their world. The
wizards of the land sent many of its' in habitants through a portal, to
another world. Our party arrives on the new world called Takon. No sooner
did they get there and the snakes appeared yet again. Our party flees to yet
another world. A new world called the Great Sphere. Our party included
Vashir Snakemoon, Elron, Darkmoon, Garthaur, Yaegar, Eveilious,
Donril, Sava, Methias, and Kurgan.
This was Kerstin's Only campaign with us.
He has moved to Las Vegas. We miss him greatly.
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