Campaigns

Trek 20 Rage Of A Demon Lord

   As our new group enters a new world we begin our play-test of the new GenIsys game system.

Trek 19 Living in the Dreams of Zheenkeef

    Our veteran group from various worlds and the past have been summoned by whippoorwill one more time to save more then they know.

Trek 18 Destiny in The Dark (GM Tom)

    Our young group (The Company of the Boat) of adventurers have become fugitives from the Pit. Will they be able to survive the man hunt they have started.

Trek 17 Destiny in Fire

    Our young group of adventurers (Company of the Book) have embarked on a mission for the small town of Darkmoor. Little do they know of the danger that lurks close at hand and the great story that will unravel as they continue on their quest.

 

Trek 16 Wrath of Shadows

    Our brave group "The Gnomish Brigade" summoned by a strange tower "Tower of Peril", (Nywile Spawn) and exit the ritual of pain, each with a strange scar and no memory of the ritual.

    Quested now with a task of  corruption, they must move slowly, cautiously through the good lands and seek out opportunities to sew the seeds of evil where they go. They head for the city of Val Illorn, the capitol of Cillirean to meat a mysterious contact.

Trek 15 The Lords of Aviron
    Our brave Group has come from many walks of life and from the 4 corners of the sphere to fight evil, to seek out lost treasures and to become a powerful group to be reckoned with.
 

Trek 14 (Wandering) The Search for Aviron

    Native inhabitants of continent of Aviron, on the world called "The Great Sphere".

    This odd party setting out from the Free City of Aenar to seek adventure. They meet in a bar during a festival and found they each wanted more from life. They Decided to become adventurers. They have been hired by a local merchant to work on some tasks. First Stop the town of Loch-Duran. There is some trouble with the inn staff dieing. 

Trek 13 (World Destroyed) The Claw of Vecna
    The Claw of Vecna, after much hard work in the realms of Greyhawk, they have under-minded the Black Orcs in and around Dorakkaa. They un-leashed Iuz's most hated enemy, A great Paladin for good. Our Evil party under tight control of the allied churchs of Vecna and Tiamat, have trained this group well in their evil, but keeping them from doing truely evil acts. They now head south into the lands of Furyondy to move among the populace to learn secrets, infiltrate the realms of good. Slowly, quietly the church of Vecna grows. Vecna saves only a few for his new world.
Trek 12 (Disbanded) Finding Light in Darkness

     Shea, Brak, Zmine, Myshar, Derek seek a way to save the world. Alex Griffon has told them of his curse.  Having left their 3rd world behind they arrive on "The Great Sphere" in a boat. Saved by the 8 men in 8 ships. Along with Mithrindir, Valiron, Alex, Tom, Valimar and Ivo.

 

Trek 10 (Dead or Missing) Doom of a Duke from Hell

      As our party has fled the lands of the their home, Fleeing from a tyrannical race of large humanoid snakes. This race invaded and completely destroyed their world. The wizards of the land sent many of its' in habitants through a portal, to another world. Our party arrives on the new world called Takon. No sooner did they get there and the snakes appeared yet again. Our party flees to yet another world. A new world called the Great Sphere. Our party included Vashir Snakemoon, Elron, Darkmoon, Garthaur, Yaegar, Eveilious, Donril, Sava, Methias, and Kurgan.

    This was Kerstin's Only campaign with us. He has moved to Las Vegas. We miss him greatly.